Navigation
API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FString
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool MatchesWildcard
(
CharRangeType&& Wildcard, |
Searches this string for a given wild cardThis is a simple, SLOW routine. Use with caution | ||
bool MatchesWildcard
(
const ElementType* Wildcard, |
Searches this string for a given wild cardThis is a simple, SLOW routine. Use with caution | ||
bool MatchesWildcard
(
const FString& Wildcard, |
Searches this string for a given wild cardThis is a simple, SLOW routine. Use with caution | ||
bool MatchesWildcard
(
const ElementType* Wildcard, |
Searches this string for a given wild cardThis is a simple, SLOW routine. Use with caution |
MatchesWildcard(CharRangeType &&, ESearchCase::Type)
Warnings * This is a simple, SLOW routine. Use with caution
Description
Searches this string for a given wild card
This is a simple, SLOW routine. Use with caution
| Name | MatchesWildcard |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h.inl |
| Include Path | #include "Containers/UnrealString.h.inl" |
template<typename CharRangeType, typename CharRangeElementType>
bool MatchesWildcard
(
CharRangeType && Wildcard,
ESearchCase::Type SearchCase
) const
true if this string matches the *?-type wildcard given.
Parameters
| Name | Remarks |
|---|---|
| Wildcard | *?-type wildcard |
| SearchCase | Indicates whether the search is case sensitive or not (defaults to ESearchCase::IgnoreCase) |
MatchesWildcard(const ElementType *, ESearchCase::Type)
Warnings * This is a simple, SLOW routine. Use with caution
Description
Searches this string for a given wild card
This is a simple, SLOW routine. Use with caution
| Name | MatchesWildcard |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h.inl |
| Include Path | #include "Containers/UnrealString.h.inl" |
bool MatchesWildcard
(
const ElementType * Wildcard,
ESearchCase::Type SearchCase
) const
true if this string matches the *?-type wildcard given.
Parameters
| Name | Remarks |
|---|---|
| Wildcard | *?-type wildcard |
| SearchCase | Indicates whether the search is case sensitive or not (defaults to ESearchCase::IgnoreCase) |
MatchesWildcard(const FString &, ESearchCase::Type)
Warnings * This is a simple, SLOW routine. Use with caution
Description
Searches this string for a given wild card
This is a simple, SLOW routine. Use with caution
| Name | MatchesWildcard |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h.inl |
| Include Path | #include "Containers/UnrealString.h.inl" |
bool MatchesWildcard
(
const FString & Wildcard,
ESearchCase::Type SearchCase
) const
true if this string matches the *?-type wildcard given.
Parameters
| Name | Remarks |
|---|---|
| Wildcard | *?-type wildcard |
| SearchCase | Indicates whether the search is case sensitive or not (defaults to ESearchCase::IgnoreCase) |
MatchesWildcard(const ElementType *, int32, ESearchCase::Type)
Warnings * This is a simple, SLOW routine. Use with caution
Description
Searches this string for a given wild card
This is a simple, SLOW routine. Use with caution
| Name | MatchesWildcard |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h.inl |
| Include Path | #include "Containers/UnrealString.h.inl" |
| Source | /Engine/Source/Runtime/Core/Private/Containers/String.cpp.inl |
bool MatchesWildcard
(
const ElementType * Wildcard,
int32 WildcardLen,
ESearchCase::Type SearchCase
) const
true if this string matches the *?-type wildcard given.
Parameters
| Name | Remarks |
|---|---|
| Wildcard | *?-type wildcard |
| WildcardLen | The length of Wildcard |
| SearchCase | Indicates whether the search is case sensitive or not (defaults to ESearchCase::IgnoreCase) |