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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FString
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FString ConstructWithSlack
(
const ANSICHAR* Str, |
Construct from null-terminated C string with extra slack on top of original string length. | ||
static FString ConstructWithSlack
(
const WIDECHAR* Str, |
|||
static FString ConstructWithSlack
(
const UTF8CHAR* Str, |
|||
static FString ConstructWithSlack
(
const UCS2CHAR* Str, |
|||
static FString ConstructWithSlack
(
const UTF32CHAR* Str, |
ConstructWithSlack(const ANSICHAR *, int32)
Description
Construct from null-terminated C string with extra slack on top of original string length.
| Name | ConstructWithSlack |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h.inl |
| Include Path | #include "Containers/UnrealString.h.inl" |
| Source | /Engine/Source/Runtime/Core/Private/Containers/String.cpp.inl |
static FString ConstructWithSlack
(
const ANSICHAR * Str,
int32 ExtraSlack
)
ConstructWithSlack(const WIDECHAR *, int32)
| Name | ConstructWithSlack |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h.inl |
| Include Path | #include "Containers/UnrealString.h.inl" |
| Source | /Engine/Source/Runtime/Core/Private/Containers/String.cpp.inl |
static FString ConstructWithSlack
(
const WIDECHAR * Str,
int32 ExtraSlack
)
ConstructWithSlack(const UTF8CHAR *, int32)
| Name | ConstructWithSlack |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h.inl |
| Include Path | #include "Containers/UnrealString.h.inl" |
| Source | /Engine/Source/Runtime/Core/Private/Containers/String.cpp.inl |
static FString ConstructWithSlack
(
const UTF8CHAR * Str,
int32 ExtraSlack
)
ConstructWithSlack(const UCS2CHAR *, int32)
| Name | ConstructWithSlack |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h.inl |
| Include Path | #include "Containers/UnrealString.h.inl" |
| Source | /Engine/Source/Runtime/Core/Private/Containers/String.cpp.inl |
static FString ConstructWithSlack
(
const UCS2CHAR * Str,
int32 ExtraSlack
)
ConstructWithSlack(const UTF32CHAR *, int32)
| Name | ConstructWithSlack |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h.inl |
| Include Path | #include "Containers/UnrealString.h.inl" |
| Source | /Engine/Source/Runtime/Core/Private/Containers/String.cpp.inl |
static FString ConstructWithSlack
(
const UTF32CHAR * Str,
int32 ExtraSlack
)