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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FString
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendChars
(
const ANSICHAR* Str, |
Appends a character range without null-terminators in it | ||
void AppendChars
(
const WIDECHAR* Str, |
|||
void AppendChars
(
const UCS2CHAR* Str, |
|||
void AppendChars
(
const UTF8CHAR* Str, |
|||
void AppendChars
(
const UTF32CHAR* Str, |
AppendChars(const ANSICHAR *, int32)
Description
Appends a character range without null-terminators in it
| Name | AppendChars |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h.inl |
| Include Path | #include "Containers/UnrealString.h.inl" |
| Source | /Engine/Source/Runtime/Core/Private/Containers/String.cpp.inl |
void AppendChars
(
const ANSICHAR * Str,
int32 Count
)
Parameters
| Name | Remarks |
|---|---|
| Str | can be null if Count is 0. Can be unterminated, Str[Count] isn't read. |
AppendChars(const WIDECHAR *, int32)
| Name | AppendChars |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h.inl |
| Include Path | #include "Containers/UnrealString.h.inl" |
| Source | /Engine/Source/Runtime/Core/Private/Containers/String.cpp.inl |
void AppendChars
(
const WIDECHAR * Str,
int32 Count
)
AppendChars(const UCS2CHAR *, int32)
| Name | AppendChars |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h.inl |
| Include Path | #include "Containers/UnrealString.h.inl" |
| Source | /Engine/Source/Runtime/Core/Private/Containers/String.cpp.inl |
void AppendChars
(
const UCS2CHAR * Str,
int32 Count
)
AppendChars(const UTF8CHAR *, int32)
| Name | AppendChars |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h.inl |
| Include Path | #include "Containers/UnrealString.h.inl" |
| Source | /Engine/Source/Runtime/Core/Private/Containers/String.cpp.inl |
void AppendChars
(
const UTF8CHAR * Str,
int32 Count
)
AppendChars(const UTF32CHAR *, int32)
| Name | AppendChars |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h.inl |
| Include Path | #include "Containers/UnrealString.h.inl" |
| Source | /Engine/Source/Runtime/Core/Private/Containers/String.cpp.inl |
void AppendChars
(
const UTF32CHAR * Str,
int32 Count
)