Navigation
API > API/Runtime > API/Runtime/Core
Archive for reading arbitrary data from the specified memory location
| Name | FStaticMemoryReader |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/StaticMemoryReader.h |
| Include Path | #include "Serialization/StaticMemoryReader.h" |
Syntax
class FStaticMemoryReader : public FMemoryArchive
Inheritance Hierarchy
- FArchiveState → FArchive → FMemoryArchive → FStaticMemoryReader
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticMemoryReader
(
const uint8* InBytes, |
Serialization/StaticMemoryReader.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bytes | const uint8 * | Serialization/StaticMemoryReader.h | ||
| NumBytes | int64 | Serialization/StaticMemoryReader.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const uint8 * GetData() |
Returns the raw data ptr assigned to the memory reader. | Serialization/StaticMemoryReader.h |
Overridden from FArchive
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
void* Data, |
Serialization/StaticMemoryReader.h |
Overridden from FArchiveState
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetArchiveName () |
Returns the name of the Archive. | Serialization/StaticMemoryReader.h | |
virtual int64 TotalSize() |
Returns total size of the backing data storage. | Serialization/StaticMemoryReader.h |