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The base class of all slot types.
| Name | FSlotBase |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/StructuredArchiveSlotBase.h |
| Include Path | #include "Serialization/StructuredArchiveSlotBase.h" |
Syntax
class FSlotBase : protected UE::StructuredArchive::Private::FSlotPosition
Inheritance Hierarchy
- FSlotPosition → FSlotBase
- FSlotBase
Derived Classes
FSlotBase derived class hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSlotBase
(
EPrivateToken, |
Serialization/StructuredArchiveSlotBase.h |
Enums
Protected
| Name | Remarks |
|---|---|
| EPrivateToken | Token which needs to be passed to the constructor, so only friends are able to do so, but still allows emplacement without the container being a friend. |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FStructuredArchive | friend | Serialization/StructuredArchiveSlotBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FArchiveState & GetArchiveState() |
Serialization/StructuredArchiveSlotBase.h | ||
FArchive & GetUnderlyingArchive() |
Serialization/StructuredArchiveSlotBase.h |