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Utility class for logging the duration of a scoped action (the user doesn't have to call Start() and Stop() manually).
| Name | FScopedDurationTimeLogger |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/ProfilingDebugging/ScopedTimers.h |
| Include Path | #include "ProfilingDebugging/ScopedTimers.h" |
Syntax
class FScopedDurationTimeLogger
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedDurationTimeLogger
(
FString InMsg, |
ProfilingDebugging/ScopedTimers.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedDurationTimeLogger() |
ProfilingDebugging/ScopedTimers.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Accumulator | double | ProfilingDebugging/ScopedTimers.h | ||
| Device | FOutputDevice * | ProfilingDebugging/ScopedTimers.h | ||
| Msg | FString | ProfilingDebugging/ScopedTimers.h | ||
| Timer | FDurationTimer | ProfilingDebugging/ScopedTimers.h |