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Utility class for logging the duration of a scoped action (the user doesn't have to call Start() and Stop() manually) using a custom output function.
| Name | FScopedDurationTimeCustomLogger |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/ProfilingDebugging/ScopedTimers.h |
| Include Path | #include "ProfilingDebugging/ScopedTimers.h" |
Syntax
template<class Func>
class FScopedDurationTimeCustomLogger
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedDurationTimeCustomLogger
(
const TCHAR* InTitle, |
ProfilingDebugging/ScopedTimers.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedDurationTimeCustomLogger() |
ProfilingDebugging/ScopedTimers.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LocalTime | double | ProfilingDebugging/ScopedTimers.h | ||
| LogFunc | Func | ProfilingDebugging/ScopedTimers.h | ||
| Title | FString | ProfilingDebugging/ScopedTimers.h | ||
| TotalTime | double & | ProfilingDebugging/ScopedTimers.h |