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Disables the callstack handler for the current thread Need to do this as we might allocate memory for the allocators tracking data, that can't be tracked!
| Name | FScopeDisableMallocCallstackHandler |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/HAL/MallocCallstackHandler.h |
| Include Path | #include "HAL/MallocCallstackHandler.h" |
Syntax
class FScopeDisableMallocCallstackHandler
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopeDisableMallocCallstackHandler() |
HAL/MallocCallstackHandler.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopeDisableMallocCallstackHandler() |
HAL/MallocCallstackHandler.h |