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Detects access to global core systems while running deterministic code that should be isolated from the local environment
| Name | FScope |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/AccessDetection.h |
| Include Path | #include "Misc/AccessDetection.h" |
Syntax
class FScope
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScope() |
Misc/AccessDetection.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScope() |
Misc/AccessDetection.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccessedTypes | EType | Misc/AccessDetection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddAccess
(
EType Type |
Misc/AccessDetection.h | ||
EType GetAccesses() |
Misc/AccessDetection.h |