Navigation
API > API/Runtime > API/Runtime/Core
Allows for direct GPU mem allocation for bulk resource types.
| Name | FResourceBulkDataInterface |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/ResourceArray.h |
| Include Path | #include "Containers/ResourceArray.h" |
Syntax
class FResourceBulkDataInterface
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FResourceBulkDataInterface() |
Containers/ResourceArray.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Discard() |
Free memory after it has been used to initialize RHI resource | Containers/ResourceArray.h | |
TConstArrayView< TElement > GetBulkDataView() |
Containers/ResourceArray.h | ||
const void * GetResourceBulkData() |
Containers/ResourceArray.h | ||
uint32 GetResourceBulkDataSize() |
Containers/ResourceArray.h |