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Info about a rehydration operation
| Name | FRehydrationInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Virtualization/VirtualizationSystem.h |
| Include Path | #include "Virtualization/VirtualizationSystem.h" |
Syntax
struct FRehydrationInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NumPayloadsRehydrated | int32 | The number of payloads that needed to be rehydrated | Virtualization/VirtualizationSystem.h | |
| OriginalSize | uint64 | Size of the package before it was rehydrated | Virtualization/VirtualizationSystem.h | |
| RehydratedSize | uint64 | Size of the package after rehydration, this does not including padding if any was applied | Virtualization/VirtualizationSystem.h |