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A recursive mutex that is the size of a pointer and does not depend on ParkingLot.
Prefer FRecursiveMutex to FRecursiveWordMutex whenever possible. This mutex is not fair and supports recursive locking.
This type is valuable when a mutex must be trivially constructible, trivially destructible, or must be functional before or after static initialization.
| Name | FRecursiveWordMutex |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Async/RecursiveWordMutex.h |
| Include Path | #include "Async/RecursiveWordMutex.h" |
Syntax
class FRecursiveWordMutex
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Mutex | FWordMutex | Async/RecursiveWordMutex.h | ||
| RecursionCount | uint32 | Async/RecursiveWordMutex.h | ||
| ThreadId | std::atomic< uint32 > | Async/RecursiveWordMutex.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Lock() |
Async/RecursiveWordMutex.h | ||
bool TryLock() |
Async/RecursiveWordMutex.h | ||
void Unlock() |
Async/RecursiveWordMutex.h |