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An RAII wrapper around FPlatformProcess::GetSynchEventFromPool/ReturnSynchEventToPool.
| Name | FPooledSyncEvent |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/HAL/PooledSyncEvent.h |
| Include Path | #include "HAL/PooledSyncEvent.h" |
Syntax
struct FPooledSyncEvent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPooledSyncEvent
(
bool bIsManualReset |
HAL/PooledSyncEvent.h | ||
| Non-copyable. | HAL/PooledSyncEvent.h | ||
FPooledSyncEvent
(
const FPooledSyncEvent& |
HAL/PooledSyncEvent.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FPooledSyncEvent() |
HAL/PooledSyncEvent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Event | FEvent * | HAL/PooledSyncEvent.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
HAL/PooledSyncEvent.h | ||
| HAL/PooledSyncEvent.h | |||
FPooledSyncEvent & operator=
(
const FPooledSyncEvent& |
HAL/PooledSyncEvent.h | ||
FPooledSyncEvent & operator=
(
TYPE_OF_NULLPTR |
HAL/PooledSyncEvent.h | ||
FEvent * operator->() |
HAL/PooledSyncEvent.h |