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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FPipe_1
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Tasks/Pipe.h |
|
|
|
Tasks/Pipe.h |
|
FPipe
(
const TCHAR* InDebugName
)
|
|
Tasks/Pipe.h |
|
FPipe(FPipe &&)
| |
|
| Name |
FPipe |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Core/Public/Tasks/Pipe.h |
| Include Path |
#include "Tasks/Pipe.h" |
FPipe
(
FPipe &&
)
FPipe(const FPipe &)
| |
|
| Name |
FPipe |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Core/Public/Tasks/Pipe.h |
| Include Path |
#include "Tasks/Pipe.h" |
FPipe
(
const FPipe &
)
FPipe(const TCHAR *)
| |
|
| Name |
FPipe |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Core/Public/Tasks/Pipe.h |
| Include Path |
#include "Tasks/Pipe.h" |
FPipe
(
const TCHAR * InDebugName
)
Parameters
| Name |
Remarks |
| InDebugName |
helps to identify the pipe in debugger and profiler. UE_SOURCE_LOCATION can be used as an auto-generated unique name. |