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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FPaths
Description
Make fully standard "Unreal" pathname:
- Normalizes path separators [NormalizeFilename]
- Removes extraneous separators [NormalizeDirectoryName, as well removing adjacent separators]
- Collapses internal ..'s
- Makes relative to Engine\Binaries
(will ALWAYS start with ......)
| Name | CreateStandardFilename |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/Paths.h |
| Include Path | #include "Misc/Paths.h" |
| Source | /Engine/Source/Runtime/Core/Private/Misc/Paths.cpp |
static FString CreateStandardFilename
(
const FString & InPath
)