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Maps serialized name entries to names.
| Name | FNameMap |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MappedName.h |
| Include Path | #include "Serialization/MappedName.h" |
Syntax
class FNameMap
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| RangedForConstIteratorType | TArray< FDisplayNameEntryId >::RangedForConstIteratorType | Serialization/MappedName.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NameEntries | TArray< FDisplayNameEntryId > | Serialization/MappedName.h | ||
| NameMapType | FMappedName::EType | Serialization/MappedName.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RangedForConstIteratorType begin() |
Serialization/MappedName.h | ||
RangedForConstIteratorType end() |
Serialization/MappedName.h | ||
FMinimalName GetMinimalName
(
const FMappedName& MappedName |
Serialization/MappedName.h | ||
FName GetName
(
const FMappedName& MappedName |
Serialization/MappedName.h | ||
void Load
(
FArchive& Ar, |
Serialization/MappedName.h | ||
int32 Num() |
Serialization/MappedName.h | ||
bool TryGetName
(
const FMappedName& MappedName, |
Serialization/MappedName.h |