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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FNameEntry
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendNameToString
(
FWideString& OutString |
Appends name to string. May allocate. | UObject/NameTypes.h | |
void AppendNameToString
(
FUtf8String& OutString |
UObject/NameTypes.h | ||
void AppendNameToString
(
FWideStringBuilderBase& OutString |
Appends name to string builder. | UObject/NameTypes.h | |
void AppendNameToString
(
FUtf8StringBuilderBase& OutString |
UObject/NameTypes.h |
AppendNameToString(FWideString &)
Description
Appends name to string. May allocate.
| Name | AppendNameToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
| Include Path | #include "UObject/NameTypes.h" |
void AppendNameToString
(
FWideString & OutString
) const
AppendNameToString(FUtf8String &)
| Name | AppendNameToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
| Include Path | #include "UObject/NameTypes.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
void AppendNameToString
(
FUtf8String & OutString
) const
AppendNameToString(FWideStringBuilderBase &)
Description
Appends name to string builder.
| Name | AppendNameToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
| Include Path | #include "UObject/NameTypes.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
void AppendNameToString
(
FWideStringBuilderBase & OutString
) const
AppendNameToString(FUtf8StringBuilderBase &)
| Name | AppendNameToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
| Include Path | #include "UObject/NameTypes.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
void AppendNameToString
(
FUtf8StringBuilderBase & OutString
) const