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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FName
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Get name without number part as a dynamically allocated string | UObject/NameTypes.h | ||
uint32 GetPlainNameString
(
TCHAR(&) OutName |
Convert name without number part into TCHAR buffer and returns string length. Doesn't allocate. | UObject/NameTypes.h |
GetPlainNameString()
Description
Get name without number part as a dynamically allocated string
| Name | GetPlainNameString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
| Include Path | #include "UObject/NameTypes.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
FString GetPlainNameString() const
GetPlainNameString(TCHAR(&))
Description
Convert name without number part into TCHAR buffer and returns string length. Doesn't allocate.
| Name | GetPlainNameString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
| Include Path | #include "UObject/NameTypes.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
uint32 GetPlainNameString
(
TCHAR(&) OutName
) const