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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FName
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendString
(
FWideString& Out |
Converts an FName to a readable format, in place, appending to an existing string (ala GetFullName) | UObject/NameTypes.h | |
void AppendString
(
FUtf8String& Out |
UObject/NameTypes.h | ||
void AppendString
(
FWideStringBuilderBase& Out |
Converts an FName to a readable format, in place, appending to an existing string (ala GetFullName) | UObject/NameTypes.h | |
void AppendString
(
FUtf8StringBuilderBase& Out |
UObject/NameTypes.h |
AppendString(FWideString &)
Description
Converts an FName to a readable format, in place, appending to an existing string (ala GetFullName)
| Name | AppendString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
| Include Path | #include "UObject/NameTypes.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
void AppendString
(
FWideString & Out
) const
Parameters
| Name | Remarks |
|---|---|
| Out | String to append with the string representation of the name |
AppendString(FUtf8String &)
| Name | AppendString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
| Include Path | #include "UObject/NameTypes.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
void AppendString
(
FUtf8String & Out
) const
AppendString(FWideStringBuilderBase &)
Description
Converts an FName to a readable format, in place, appending to an existing string (ala GetFullName)
| Name | AppendString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
| Include Path | #include "UObject/NameTypes.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
void AppendString
(
FWideStringBuilderBase & Out
) const
Parameters
| Name | Remarks |
|---|---|
| Out | StringBuilder to append with the string representation of the name |
AppendString(FUtf8StringBuilderBase &)
| Name | AppendString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
| Include Path | #include "UObject/NameTypes.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
void AppendString
(
FUtf8StringBuilderBase & Out
) const