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Stores a record of a built target, with all metadata that other tools may need to know about the build.
| Name | FModuleManifest |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Modules/ModuleManifest.h |
| Include Path | #include "Modules/ModuleManifest.h" |
Syntax
class FModuleManifest
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FModuleManifest() |
Default constructor | Modules/ModuleManifest.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BuildId | FString | Modules/ModuleManifest.h | ||
| LibraryDependencies | TMap< FString, TArray< FString > > | Modules/ModuleManifest.h | ||
| ModuleNameToFileName | TMap< FString, FString > | Modules/ModuleManifest.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Gets the path to a version manifest for the given folder. | Modules/ModuleManifest.h | ||
static bool TryRead
(
const FString& FileName, |
Read a version manifest from disk. | Modules/ModuleManifest.h |