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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FMallocBinnedCommonBase
This needs to be small enough to fit inside the smallest allocation handled by MallocBinned2\3.
| Name | FBundleNode |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/HAL/MallocBinnedCommon.h |
| Include Path | #include "HAL/MallocBinnedCommon.h" |
Syntax
struct FBundleNode
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Count | uint64 | HAL/MallocBinnedCommon.h | ||
| NextNodeInCurrentBundle | uint64 | HAL/MallocBinnedCommon.h | ||
| Reserved | uint64 | HAL/MallocBinnedCommon.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBundleNode * GetNextNodeInCurrentBundle() |
HAL/MallocBinnedCommon.h | ||
void SetNextNodeInCurrentBundle
(
FBundleNode* Next |
HAL/MallocBinnedCommon.h |