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Store a log template in an inline byte array.
| Name | FInlineLogTemplateStorage |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Logging/StructuredLogFormat.h |
| Include Path | #include "Logging/StructuredLogFormat.h" |
Syntax
class FInlineLogTemplateStorage
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | TArray< uint8, TInlineAllocator< 48 > > | FLogTemplate is 8 bytes plus the encoded ops. | Logging/StructuredLogFormat.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void * Allocate
(
int32 Size |
Logging/StructuredLogFormat.h | ||
const void * Get() |
Logging/StructuredLogFormat.h |