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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FGenericCrashContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddCrashProperty
(
const TCHAR* PropertyName, |
GenericPlatform/GenericPlatformCrashContext.h | ||
static void AddCrashProperty
(
FString& Buffer, |
GenericPlatform/GenericPlatformCrashContext.h |
AddCrashProperty(const TCHAR *, const Type &)
| Name | AddCrashProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformCrashContext.h |
| Include Path | #include "GenericPlatform/GenericPlatformCrashContext.h" |
template<typename Type>
void AddCrashProperty
(
const TCHAR * PropertyName,
const Type & Value
) const
AddCrashProperty(FString &, const TCHAR *, const Type &)
| Name | AddCrashProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformCrashContext.h |
| Include Path | #include "GenericPlatform/GenericPlatformCrashContext.h" |
template<typename Type>
static void AddCrashProperty
(
FString & Buffer,
const TCHAR * PropertyName,
const Type & Value
)