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Represents a region of logically related bytes within a larger block of cooked data. Regions are used to improve data compression and patching on some platforms.
| Name | FFileRegion |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/FileRegions.h |
| Include Path | #include "Serialization/FileRegions.h" |
Syntax
struct FFileRegion
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFileRegion () |
Serialization/FileRegions.h | ||
FFileRegion
(
uint64 InOffset, |
Serialization/FileRegions.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| RegionsFileExtension | const TCHAR * | Serialization/FileRegions.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Length | uint64 | Serialization/FileRegions.h | ||
| Offset | uint64 | Serialization/FileRegions.h | ||
| Type | EFileRegionType | Serialization/FileRegions.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AccumulateFileRegions
(
TArray< FFileRegion >& InOutRegions, |
Serialization/FileRegions.h | ||
static bool LoadFromCompactBinary
(
FCbFieldView Obj, |
Serialization/FileRegions.h | ||
static EFileRegionType SelectType
(
EPixelFormat Format |
Serialization/FileRegions.h | ||
static void SerializeFileRegions
(
FArchive& Ar, |
Serialization/FileRegions.h |