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Wraps parameters and a completion delegate
| Name | FEmbeddedCallParamsHelper |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/EmbeddedCommunication.h |
| Include Path | #include "Misc/EmbeddedCommunication.h" |
Syntax
struct FEmbeddedCallParamsHelper
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Command | FString | The command for this call. something like "console" would be a command for the engine to run a console command | Misc/EmbeddedCommunication.h | |
| OnCompleteDelegate | TFunction< void(const FEmbeddedCommunicationMap &, FString)> | A delegate to call back on the other end when the command is completed. | Misc/EmbeddedCommunication.h | |
| Parameters | FEmbeddedCommunicationMap | A map of arbitrary key-value string pairs. | Misc/EmbeddedCommunication.h |