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Implements an edge consisting of two vertices.
| Name | FEdge |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Math/Edge.h |
| Include Path | #include "Math/Edge.h" |
Syntax
struct FEdge
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEdge () |
Default constructor (no initialization). | Math/Edge.h | |
FEdge
(
FVector V1, |
Creates and initializes a new edge from two vertices. | Math/Edge.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Count | int32 | Holds a temporary variable used when creating arrays of unique edges. | Math/Edge.h | |
| Vertex | FVector | Holds the edge vertices. | Math/Edge.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FEdge& E |
Compares this edge with another. | Math/Edge.h |