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Transforms to absolute world space.
| Name | FDFMatrix |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Math/DoubleFloat.h |
| Include Path | #include "Math/DoubleFloat.h" |
Syntax
struct FDFMatrix
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDFMatrix () |
Math/DoubleFloat.h | ||
FDFMatrix
(
FMatrix44f M, |
Math/DoubleFloat.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| M | FMatrix44f | Math/DoubleFloat.h | ||
| PostTranslation | FVector3f | Math/DoubleFloat.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FDFMatrix MakeClampedToRelativeWorldMatrix
(
const FVector3f Origin, |
Math/DoubleFloat.h | ||
static FMatrix MakeClampedToRelativeWorldMatrixDouble
(
const FVector Origin, |
Math/DoubleFloat.h | ||
static FDFMatrix MakeToRelativeWorldMatrix
(
const FVector3f Origin, |
Apply post-translation to matrix. | Math/DoubleFloat.h | |
static FMatrix MakeToRelativeWorldMatrixDouble
(
const FVector Origin, |
Math/DoubleFloat.h | ||
static FMatrix44f SafeCastMatrix
(
const FMatrix& Matrix |
Check if the origin of the matrix is small enough to ensure the precision >= UE_DF_MIN_PRECISION. | Math/DoubleFloat.h |