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Provides access to code-defined custom versions registered via FCustomVersionRegistration.
| Name | FCurrentCustomVersions |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/CustomVersion.h |
| Include Path | #include "Serialization/CustomVersion.h" |
Syntax
class FCurrentCustomVersions
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TArray< FCustomVersionDifference > Compare
(
const FCustomVersionArray& CompareVersions, |
Compare a number of versions to current ones and return potential differences. | Serialization/CustomVersion.h | |
static TOptional< FCustomVersion > Get
(
const FGuid& Guid |
Get a copy of a single statically registered version if it exists. | Serialization/CustomVersion.h | |
static FCustomVersionContainer GetAll() |
Get a copy of all versions that has been statically registered so far in the module loading process. | Serialization/CustomVersion.h | |
static void Register
(
const FGuid& Key, |
Serialization/CustomVersion.h | ||
static void Unregister
(
const FGuid& Key |
Serialization/CustomVersion.h |