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This describes extra files per layer, to deal with restricted and NDA covered platform files that can't have the settings be in the Base/Default ini files. Note that we treat DedicatedServer as a "Platform" where it will have it's own directory of files, like a platform
| Name | FConfigLayerExpansion |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/ConfigTypes.h |
| Include Path | #include "Misc/ConfigTypes.h" |
Syntax
struct FConfigLayerExpansion
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| After1 | const TCHAR * | Misc/ConfigTypes.h | ||
| After2 | const TCHAR * | Misc/ConfigTypes.h | ||
| Before1 | const TCHAR * | A set of replacements from the source file to possible other files | Misc/ConfigTypes.h | |
| Before2 | const TCHAR * | Misc/ConfigTypes.h | ||
| Flags | EConfigExpansionFlags | Misc/ConfigTypes.h |