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Structure to define all the layers of the config system. Layers can be expanded by expansion files (NoRedist, etc), or by ini platform parents
| Name | FConfigLayer |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/ConfigTypes.h |
| Include Path | #include "Misc/ConfigTypes.h" |
Syntax
struct FConfigLayer
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bExists | uint8 | Misc/ConfigTypes.h | ||
| bHasCheckedExist | uint8 | Will be cached early on to avoid threading issues. | Misc/ConfigTypes.h | |
| EditorName | const TCHAR * | Used by the editor to display in the ini-editor. | Misc/ConfigTypes.h | |
| Flag | EConfigLayerFlags | Special flag. | Misc/ConfigTypes.h | |
| Path | const TCHAR * | Path to the ini file (with variables) | Misc/ConfigTypes.h |