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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FConfigContext
Because the hierarchy can jump between platforms, we cache off some directories per chained-platform
| Name | FPerPlatformDirs |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/ConfigContext.h |
| Include Path | #include "Misc/ConfigContext.h" |
Syntax
struct FPerPlatformDirs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PlatformExtensionEngineDir | FString | Misc/ConfigContext.h | ||
| PlatformExtensionPluginDir | FString | Misc/ConfigContext.h | ||
| PlatformExtensionProjectDir | FString | Misc/ConfigContext.h |