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A type that sets the source of a reader upon construction and resets it upon destruction.
| Name | FCompressedBufferReaderSourceScope |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Compression/CompressedBuffer.h |
| Include Path | #include "Compression/CompressedBuffer.h" |
Syntax
class FCompressedBufferReaderSourceScope
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCompressedBufferReaderSourceScope
(
FCompressedBufferReader& InReader, |
Compression/CompressedBuffer.h | ||
FCompressedBufferReaderSourceScope
(
FCompressedBufferReader& InReader, |
Compression/CompressedBuffer.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FCompressedBufferReaderSourceScope() |
Compression/CompressedBuffer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Reader | FCompressedBufferReader & | Compression/CompressedBuffer.h |