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Buffered output device.
| Name | FBufferedOutputDevice |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/BufferedOutputDevice.h |
| Include Path | #include "Misc/BufferedOutputDevice.h" |
Syntax
class FBufferedOutputDevice : public FOutputDevice
Inheritance Hierarchy
- FOutputDevice → FBufferedOutputDevice
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBufferedOutputDevice() |
Misc/BufferedOutputDevice.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FBufferedOutputDevice() |
Misc/BufferedOutputDevice.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetContents
(
TArray< FBufferedLine >& DestBuffer |
Misc/BufferedOutputDevice.h | ||
void RedirectTo
(
FOutputDevice& Ar |
Pushes buffered lines into the specified output device. | Misc/BufferedOutputDevice.h | |
void SetVerbosity
(
ELogVerbosity::Type Verbosity |
Misc/BufferedOutputDevice.h |
Overridden from FOutputDevice
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
const TCHAR* InData, |
Misc/BufferedOutputDevice.h |