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API > API/Runtime > API/Runtime/Core
| Name | FArrayReader |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/ArrayReader.h |
| Include Path | #include "Serialization/ArrayReader.h" |
Syntax
class FArrayReader :
public FMemoryArchive ,
public TArray< uint8 >
Inheritance Hierarchy
- FArchiveState → FArchive → FMemoryArchive → FArrayReader
- TArray → FArrayReader
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArrayReader
(
bool bIsPersistent |
Serialization/ArrayReader.h |
Functions
Public
Overridden from FArchive
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
void* Data, |
Serialization/ArrayReader.h |
Overridden from FArchiveState
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetArchiveName () |
Returns the name of the Archive. | Serialization/ArrayReader.h | |
virtual int64 TotalSize() |
Returns total size of the backing data storage. | Serialization/ArrayReader.h |