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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FArchiveState
These are used for fastpath inline serializers
| Name | FFastPathLoadBuffer |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/Archive.h |
| Include Path | #include "Serialization/Archive.h" |
Syntax
struct FFastPathLoadBuffer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFastPathLoadBuffer() |
Serialization/Archive.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EndFastPathLoadBuffer | const uint8 * | Serialization/Archive.h | ||
| OriginalFastPathLoadBuffer | const uint8 * | Serialization/Archive.h | ||
| StartFastPathLoadBuffer | const uint8 * | Serialization/Archive.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
Serialization/Archive.h |