Navigation
API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FArchive
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArchive & ByteOrderSerialize
(
T& Value |
Used internally only to control the amount of generated code/type under control. | Serialization/Archive.h | |
FArchive & ByteOrderSerialize
(
void* V, |
Serialize data of Length bytes, taking into account byte swapping if needed. | Serialization/Archive.h |
ByteOrderSerialize(T &)
Description
Used internally only to control the amount of generated code/type under control.
| Name | ByteOrderSerialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/Archive.h |
| Include Path | #include "Serialization/Archive.h" |
template<typename T>
FArchive & ByteOrderSerialize
(
T & Value
)
ByteOrderSerialize(void *, int32)
Description
Serialize data of Length bytes, taking into account byte swapping if needed.
| Name | ByteOrderSerialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/Archive.h |
| Include Path | #include "Serialization/Archive.h" |
FArchive & ByteOrderSerialize
(
void * V,
int32 Length
)