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Unreal Engine C++ API Reference > Runtime > Core > Containers > TMap > Append
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Containers/Map.h |
Include | #include "Containers/Map.h" |
template<typename OtherSetAllocator>
void Append
&40;
TMap< KeyType, ValueType, OtherSetAllocator, KeyFuncs > && OtherMap
&41;
Remarks
Move all items from another map into our map (if any keys are in both, the value from the other map wins) and empty the other map.
Parameters
Name | Description |
---|---|
OtherMap | The other map of items to move the elements from. |