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Access to a global default object is required in order to patch vtables Normally this can be provided by a default-constructed object. For objects without default constructors, a default object must be provided through the global function GetDefault
| Name | CProvidesDefaultUObject |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include Path | #include "Serialization/MemoryLayout.h" |
Syntax
struct CProvidesDefaultUObject
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
GetDefaultObject()) Requires
(
const T& |
Serialization/MemoryLayout.h |