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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AutoCalcTangent
(
const T& PrevP, |
Computes Tangent for a curve segment | Math/InterpCurvePoint.h | |
void AutoCalcTangent
(
const FQuat& PrevP, |
This actually returns the control point not a tangent. | Math/InterpCurvePoint.h |
AutoCalcTangent(const T &, const T &, const T &, const U &, T &)
Description
Computes Tangent for a curve segment
| Name | AutoCalcTangent |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/InterpCurvePoint.h |
| Include Path | #include "Math/InterpCurvePoint.h" |
template<class T, class U>
void AutoCalcTangent
(
const T & PrevP,
const T & P,
const T & NextP,
const U & Tension,
T & OutTan
)
AutoCalcTangent(const FQuat &, const FQuat &, const FQuat &, const U &, FQuat &)
Description
This actually returns the control point not a tangent. This is expected by the CubicInterp function for Quaternions
| Name | AutoCalcTangent |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/InterpCurvePoint.h |
| Include Path | #include "Math/InterpCurvePoint.h" |
template<class U>
void AutoCalcTangent
(
const FQuat & PrevP,
const FQuat & P,
const FQuat & NextP,
const U & Tension,
FQuat & OutTan
)