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Unreal Engine C++ API Reference > Runtime > Core > Async > IMappedFileHandle
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Async/MappedFileHandle.h |
Include | #include "Async/MappedFileHandle.h" |
virtual &126;IMappedFileHandle&40;&41;
Remarks
Destructor, also the only way to close the file handle. It is not legal to delete an async file with outstanding requests. You must always call WaitCompletion before deleting a request.