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Unreal Engine C++ API Reference > Runtime > Core > Async > IAsyncReadFileHandle
- IAsyncReadFileHandle::UsesCache()
- FAsyncReadFileHandleNull::UsesCache()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Async/AsyncFileHandle.h |
Include | #include "Async/AsyncFileHandle.h" |
virtual bool UsesCache&40;&41;
Remarks
Return true if this file is backed by a cache, if not, then precache requests are ignored.