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Unreal Engine C++ API Reference > Runtime > Core > Async
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h |
Include | #include "Async/TaskGraphInterfaces.h" |
Syntax
namespace ENamedThreads
{
enum Type
{
UnusedAnchor = -1,
RHIThread,
GameThread,
ActualRenderingThread = GameThread + 1,
AnyThread = 0xff,
MainQueue = 0x000,
LocalQueue = 0x100,
NumQueues = 2,
ThreadIndexMask = 0xff,
QueueIndexMask = 0x100,
QueueIndexShift = 8,
NormalTaskPriority = 0x000,
HighTaskPriority = 0x200,
NumTaskPriorities = 2,
TaskPriorityMask = 0x200,
TaskPriorityShift = 9,
NormalThreadPriority = 0x000,
HighThreadPriority = 0x400,
BackgroundThreadPriority = 0x800,
NumThreadPriorities = 3,
ThreadPriorityMask = 0xC00,
ThreadPriorityShift = 10,
GameThread_Local = GameThread | LocalQueue,
ActualRenderingThread_Local = ActualRenderingThread | LocalQueue,
AnyHiPriThreadNormalTask = AnyThread | HighThreadPriority | NormalTaskPriority,
AnyHiPriThreadHiPriTask = AnyThread | HighThreadPriority | HighTaskPriority,
AnyNormalThreadNormalTask = AnyThread | NormalThreadPriority | NormalTaskPriority,
AnyNormalThreadHiPriTask = AnyThread | NormalThreadPriority | HighTaskPriority,
AnyBackgroundThreadNormalTask = AnyThread | BackgroundThreadPriority | NormalTaskPriority,
AnyBackgroundHiPriTask = AnyThread | BackgroundThreadPriority | HighTaskPriority,
}
}
Values
Name | Description |
---|---|
UnusedAnchor | |
RHIThread | The always-present, named threads are listed next |
GameThread | |
ActualRenderingThread | The render thread is sometimes the game thread and is sometimes the actual rendering thread. |
AnyThread | Not actually a thread index. Means "Unknown Thread" or "Any Unnamed Thread" |
MainQueue | High bits are used for a queue index and priority |
LocalQueue | |
NumQueues | |
ThreadIndexMask | |
QueueIndexMask | |
QueueIndexShift | |
NormalTaskPriority | High bits are used for a queue index task priority and thread priority |
HighTaskPriority | |
NumTaskPriorities | |
TaskPriorityMask | |
TaskPriorityShift | |
NormalThreadPriority | |
HighThreadPriority | |
BackgroundThreadPriority | |
NumThreadPriorities | |
ThreadPriorityMask | |
ThreadPriorityShift | |
GameThread_Local | Combinations |
ActualRenderingThread_Local | |
AnyHiPriThreadNormalTask | |
AnyHiPriThreadHiPriTask | |
AnyNormalThreadNormalTask | |
AnyNormalThreadHiPriTask | |
AnyBackgroundThreadNormalTask | |
AnyBackgroundHiPriTask |
Remarks
Forward declaration for ENamedThreads