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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Append
(
FShaderKeyGenerator& KeyGen, |
Global functions taking FShaderKeyGenerator argument. | Serialization/ShaderKeyGenerator.h | |
void Append
(
FShaderKeyGenerator& KeyGen, |
Append an Array of handled types to the KeyGen. | Serialization/ShaderKeyGenerator.h |
Append(FShaderKeyGenerator &, TConstArrayView< T >)
Description
Append an ArrayView of handled types to the KeyGen. Calls operator<<(KeyGen, TypeName) on each element.
| Name | Append |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/ShaderKeyGenerator.h |
| Include Path | #include "Serialization/ShaderKeyGenerator.h" |
template<typename T>
void Append
(
FShaderKeyGenerator & KeyGen,
TConstArrayView< T > Value
)
Append(FShaderKeyGenerator &, const TArray< T > &)
Description
Append an Array of handled types to the KeyGen.
| Name | Append |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/ShaderKeyGenerator.h |
| Include Path | #include "Serialization/ShaderKeyGenerator.h" |
template<typename T>
void Append
(
FShaderKeyGenerator & KeyGen,
const TArray < T > & Value
)