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Helper for conveniently aligning a float array for extraction from VectorRegister4Float.
| Name | AlignedFloat4 |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
Syntax
struct AlignedFloat4
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AlignedFloat4
(
const VectorRegister4Float& Vec |
Math/UnrealMathFPU.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| V | float | Math/UnrealMathFPU.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
VectorRegister4Float ToVectorRegister() |
Math/UnrealMathFPU.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float operator[]
(
int32 Index |
Math/UnrealMathFPU.h | ||
float & operator[]
(
int32 Index |
Math/UnrealMathFPU.h |