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Helper for conveniently aligning a double array for extraction from VectorRegister4Double.
| Name | AlignedDouble4 |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
Syntax
struct AlignedDouble4
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AlignedDouble4
(
const VectorRegister4Double& Vec |
Math/UnrealMathFPU.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| V | double | Math/UnrealMathFPU.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
VectorRegister4Double ToVectorRegister() |
Math/UnrealMathFPU.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
double operator[]
(
int32 Index |
Math/UnrealMathFPU.h | ||
double & operator[]
(
int32 Index |
Math/UnrealMathFPU.h |