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API > API/Runtime > API/Runtime/Core
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Algo::Heapify
(
RangeType&& Range |
Builds an implicit min-heap from a range of elements. | Algo/Heapify.h | |
void Algo::Heapify
(
RangeType&& Range, |
Builds an implicit min-heap from a range of elements. | Algo/Heapify.h |
Algo::Heapify(RangeType &&)
Description
Builds an implicit min-heap from a range of elements. Assumes < operator is defined for the element type.
| Name | Algo::Heapify |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Algo/Heapify.h |
| Include Path | #include "Algo/Heapify.h" |
namespace Algo
{
template<typename RangeType>
void Algo::Heapify
(
RangeType && Range
)
}
Parameters
| Name | Remarks |
|---|---|
| Range | The range to heapify. |
Algo::Heapify(RangeType &&, PredicateType)
Description
Builds an implicit min-heap from a range of elements.
| Name | Algo::Heapify |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Algo/Heapify.h |
| Include Path | #include "Algo/Heapify.h" |
namespace Algo
{
template<typename RangeType, typename PredicateType>
void Algo::Heapify
(
RangeType && Range,
PredicateType Predicate
)
}
Parameters
| Name | Remarks |
|---|---|
| Range | The range to heapify. |
| Predicate | A binary predicate object used to specify if one element should precede another. |