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Unreal Engine C++ API Reference > Runtime
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Classes
Type | Name | Description | |
---|---|---|---|
FCoreTexts | |||
FEngineTrackedActivityScope | |||
FIsDuplicatingClassForReinstancing | |||
FOptionalTaskTagScope | This class can be used to Tag an execution context but only in case it has not already been tagged It is usually used for the IsInRendering/GamethreadFunctions. | ||
FPixelFormatInfo | Information about a pixel format. | ||
FPlayInEditorID | |||
FScopedBootTiming | |||
FScopedLoadingState | |||
FTaskTagScope | This class can be used to Tag an execution context aka Thead or Job and allows us to later querry the state when we are in the callstack It is usually used for the IsInRendering/GamethreadFunctions. | ||
FUELibraryOverrideSettings | The settings used by the UE-as-a-library feature. |
Functions
Type | Name | Description | |
---|---|---|---|
bool | UE::PixelFormat::HasCapabilities
(
EPixelFormat InFormat, |