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API > API/Runtime > API/Runtime/Constraints
| Name | UTickableLookAtConstraint |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Animation/Constraints/Public/Transform/TransformConstraint.h |
| Include Path | #include "Transform/TransformConstraint.h" |
Syntax
UCLASS (Blueprintable, MinimalAPI)
class UTickableLookAtConstraint : public UTickableTransformConstraint
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTickableConstraint → UTickableTransformConstraint → UTickableLookAtConstraint
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTickableLookAtConstraint() |
UTickableLookAtConstraint | Transform/TransformConstraint.h |
Functions
Public
Overridden from UTickableTransformConstraint
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool NeedsCompensation() |
If that constraint needs to be handled by the compensation system. | Transform/TransformConstraint.h |
Overridden from UTickableConstraint
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FConstraintTickFunction::ConstraintFunction GetFunction() |
Returns the look at constraint function that the tick function will evaluate. | Transform/TransformConstraint.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Transform/TransformConstraint.h |
Protected
Overridden from UTickableTransformConstraint
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ComputeOffset() |
Computes the initial axis that is needed to keep the child's orientation unchanged when creating the constraint. | Transform/TransformConstraint.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FQuat FindQuatBetweenNormals
(
const FVector& A, |
Computes the shortest quaternion between A and B. | Transform/TransformConstraint.h |