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FHandleDependencyChecker provides a way to check (direct + constraints + tick) dependencies between two UTransformableHandle HasDependency will return true if InHandle depends on InParentToCheck.
| Name | FHandleDependencyChecker |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Animation/Constraints/Public/Transform/DependencyBuilder.h |
| Include Path | #include "Transform/DependencyBuilder.h" |
Syntax
struct FHandleDependencyChecker
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FHandleDependencyChecker
(
UWorld* InWorld |
Transform/DependencyBuilder.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| WeakWorld | TWeakObjectPtr< UWorld > | Transform/DependencyBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasDependency
(
const UTransformableHandle& InHandle, |
Transform/DependencyBuilder.h |