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API > API/Runtime > API/Runtime/Constraints > API/Runtime/Constraints/FConstraintAndActiveChannel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ConstraintChannel.h | |||
FConstraintAndActiveChannel
(
const TObjectPtr< UTickableConstraint >& InConstraint |
ConstraintChannel.h |
FConstraintAndActiveChannel()
| Name | FConstraintAndActiveChannel |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Animation/Constraints/Public/ConstraintChannel.h |
| Include Path | #include "ConstraintChannel.h" |
FConstraintAndActiveChannel()
FConstraintAndActiveChannel(const TObjectPtr< UTickableConstraint > &)
| Name | FConstraintAndActiveChannel |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Animation/Constraints/Public/ConstraintChannel.h |
| Include Path | #include "ConstraintChannel.h" |
FConstraintAndActiveChannel
(
const TObjectPtr < UTickableConstraint > & InConstraint
)